Binary Options Trading in the UK - Best Binary Brokers

Google to Ban Binary Options Ads

Google is ready to ban binary option and cryptocurrency ads

Well, it’s about time, Google is next in line to pose a stiff challenge to the largely fraudulent online trading industry. The world’s largest search engine has just announced that it plans to ban all cryptocurrencies and binary options advertisements, and it is cracking down on ads for various other speculative financial products.

Say goodbye to binary options & cryptocurrency ads

The new rules, which are scheduled to take effect in June, will flat out ban adverts for binary options, cryptocurrencies and all related content (including initial coin offerings, cryptocurrency exchanges, cryptocurrency wallets, and cryptocurrency trading advice. Cryptocurrencies have surged in popularity over the last year thanks to a boom in the price of bitcoin towards the end of fiscal 2017. This coincided with a surge in initial coin offerings (ICOs), where numerous startups have issued their own cryptocurrency in exchange for money to construct their businesses.

Taking Facebook’s lead

Google’s hard-line approach follows a similar ban that Facebook enacted earlier in the year in banning cryptocurrency related advertising on its platform. Scott Spencer, Google’s Director of Sustainable Ads said in a recent blog post that the clampdown is part of Google’s efforts to shield consumers from online trading scams.
However, much of the online trading world is unregulated, which in turn has attracted scammers looking to make quick money. Last year myriads of “pump and dump” filled the market, while this year bogus ICO projects have become routine.

Forex & CFD Crackdown

Google is additionally coming down on ads for contracts for difference (CFD), spread betting, and foreign exchange (forex) instruments on its platform.
These products carry a high level of risk and the entire industry is under increasing regulatory scrutiny across Europe over the past year thanks to severe investment fraud sweeping through the continent. The UK’s Financial Conduct Authority (FCA) issued a warning in November that cryptocurrency CFDs are incredibly high-risk, speculative products that risk the investor suffering significant losses. Research conducted by the FCA showed 82% of people who use the products lose money, implying CFDs are more similar to gambling than investing.

Affiliate marketing for online trading takes a hit

Google additionally announced it is banning ads from affiliates and aggregators who traffic leads to online trading brokers. These websites earn a commission for referring new clients to these products that are lightly regulated.
The search giant will require CFD, spread bet, and forex websites to register with it if they want to advertise on its platform and all brokers must be licensed in the country they are looking to advertise in.

Pressure getting to Google

Google’s financial marketing crackdown arises among continued pressure on the search giant, which additionally owns YouTube, regarding the way it runs its advertising procedure. Google has been heavily criticized by the media and politicians for permitting everything from radicalization to binary options trading on its advertising platform due to careless controlling of content and advertising.
Spencer did state in his blog post that Google removed 3.2 billion “bad” ads last year and announced, “Improving the ads experience across the web, whether that’s removing harmful ads or intrusive ads, will continue to be a top priority for us.” We shall see. However, there is a pretty good chance that these fraudulent brokers will just simply change the name of their product in order to get around Google’s ban and deceive an unsuspecting user.

What you can do

If you are the victim of an HBC Broker scam be sure to send your complaint to [[email protected]](mailto:[email protected]), and we will do our very best to get into contact with you as soon as we can to initiate your funds recovery process.

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Binary Options Review; Best Binary Options Brokers

Binary Options Review; Best Binary Options Brokers

Binary Options Review; Best Binary Options Brokers
We have compared the best regulated binary options brokers and platforms in May 2020 and created this top list. Every binary options company here has been personally reviewed by us to help you find the best binary options platform for both beginners and experts. The broker comparison list below shows which binary trading sites came out on top based on different criteria.
You can put different trading signals into consideration such as using payout (maximum returns), minimum deposit, bonus offers, or if the operator is regulated or not. You can also read full reviews of each broker, helping you make the best choice. This review is to ensure traders don't lose money in their trading account.
How to Compare Brokers and Platforms
In order to trade binary options, you need to engage the services of a binary options broker that accepts clients from your country e.g. check US trade requirements if you are in the United States. Here at bitcoinbinaryoptionsreview.com, we have provided all the best comparison factors that will help you select which trading broker to open an account with. We have also looked at our most popular or frequently asked questions, and have noted that these are important factors when traders are comparing different brokers:
  1. What is the Minimum Deposit? (These range from $5 or $10 up to $250)
  2. Are they regulated or licensed, and with which regulator?
  3. Can I open a Demo Account?
  4. Is there a signals service, and is it free?
  5. Can I trade on my mobile phone and is there a mobile app?
  6. Is there a Bonus available for new trader accounts? What are the Terms and
  7. conditions?
  8. Who has the best binary trading platform? Do you need high detail charts with technical analysis indicators?
  9. Which broker has the best asset lists? Do they offer forex, cryptocurrency, commodities, indices, and stocks – and how many of each?
  10. Which broker has the largest range of expiry times (30 seconds, 60 seconds, end of the day, long term, etc?)
  11. How much is the minimum trade size or amount?
  12. What types of options are available? (Touch, Ladder, Boundary, Pairs, etc)
  13. Additional Tools – Like Early closure or Metatrader 4 (Mt4) plugin or integration
  14. Do they operate a Robot or offer automated trading software?
  15. What is Customer Service like? Do they offer telephone, email and live chat customer support – and in which countries? Do they list direct contact details?
  16. Who has the best payouts or maximum returns? Check the markets you will trade.
The Regulated Binary Brokers
Regulation and licensing is a key factor when judging the best broker. Unregulated brokers are not always scams, or untrustworthy, but it does mean a trader must do more ‘due diligence’ before trading with them. A regulated broker is the safest option.
Regulators - Leading regulatory bodies include:
  • CySec – The Cyprus Securities and Exchange Commission (Cyprus and the EU)
  • FCA – Financial Conduct Authority (UK)
  • CFTC – Commodity Futures Trading Commission (US)
  • FSB – Financial Services Board (South Africa)
  • ASIC – Australia Securities and Investment Commission
There are other regulators in addition to the above, and in some cases, brokers will be regulated by more than one organization. This is becoming more common in Europe where binary options are coming under increased scrutiny. Reputable, premier brands will have regulation of some sort.
Regulation is there to protect traders, to ensure their money is correctly held and to give them a path to take in the event of a dispute. It should therefore be an important consideration when choosing a trading partner.
Bonuses - Both sign up bonuses and demo accounts are used to attract new clients. Bonuses are often a deposit match, a one-off payment, or risk-free trade. Whatever the form of a bonus, there are terms and conditions that need to be read.
It is worth taking the time to understand those terms before signing up or clicking accept on a bonus offer. If the terms are not to your liking then the bonus loses any attraction and that broker may not be the best choice. Some bonus terms tie in your initial deposit too. It is worth reading T&Cs before agreeing to any bonus, and worth noting that many brokers will give you the option to ‘opt-out’ of taking a bonus.
Using a bonus effectively is harder than it sounds. If considering taking up one of these offers, think about whether, and how, it might affect your trading. One common issue is that turnover requirements within the terms, often cause traders to ‘over-trade’. If the bonus does not suit you, turn it down.
How to Find the Right Broker
But how do you find a good broker? Well, that’s where BitcoinBinaryOptionsReview.com comes in. We assess and evaluate binary options brokers so that traders know exactly what to expect when signing up with them. Our financial experts have more than 20 years of experience in the financial business and have reviewed dozens of brokers.
Being former traders ourselves, we know precisely what you need. That’s why we’ll do our best to provide our readers with the most accurate information. We are one of the leading websites in this area of expertise, with very detailed and thorough analyses of every broker we encounter. You will notice that each aspect of any broker’s offer has a separate article about it, which just goes to show you how seriously we approach each company. This website is your best source of information about binary options brokers and one of your best tools in determining which one of them you want as your link to the binary options market.
Why Use a Binary Options Trading Review?
So, why is all this relevant? As you may already know, it is difficult to fully control things that take place online. There are people who only pose as binary options brokers in order to scam you and disappear with your money. True, most of the brokers we encounter turn out to be legit, but why take unnecessary risks?
Just let us do our job and then check out the results before making any major decisions. All our investigations regarding brokers’ reliability can be seen if you click on our Scam Tab, so give it a go and see how we operate. More detailed scam reports than these are simply impossible to find. However, the most important part of this website can be found if you go to our Brokers Tab.
There you can find extensive analyses of numerous binary options brokers irrespective of your trading strategy. Each company is represented with an all-encompassing review and several other articles dealing with various aspects of their offer. A list containing the very best choices will appear on your screen as you enter our website whose intuitive design will allow you to access all the most important information in real-time.
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CONCLUSION: Stay ahead of the market, and recover from all kinds of binary options trading loss, including market losses in bitcoin, cryptocurrency, and forex markets too. Send your request via email to - [email protected]
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Vampyr - Review Thread

Game Information

Game Title: Vampyr
Genre: Action role-playing game, third-person
Platforms: PlayStation 4, Xbox One, PC
Media: Concept Teaser
E3 2016 Trailer
Pre-Alpha Gameplay Trailer
'The Darkness Within'
E3 2017 Trailer
Dontnod Presents Vampyr - Webseries Playlist
Story Trailer
'Becoming the Monster' Trailer
Launch Trailer
Developer: DONTNOD Entertainment Info
Publisher: Focus Home Interactive
Price: PC - $49.99 USD
PS4, XB1 - $59.99 USD
Release Date: June 4th, 2018
More Info: Vampyr | Wikipedia Page)
Review Aggregator:
OpenCritic - 73 [Cross-Platform] Current Score Distribution
MetaCritic - 72 [PS4]
MetaCritic - 71 [XB1]
MetaCritic - 74 [PC]
Bloody arbitrary list of past DONTNOD games -
Entry Score Platform, Year, # of Critics
Remember Me 70 X360, 2013, 42 critics
Life Is Strange 85 PS4, 2015, 23 critics

Reviews

Website/Author Aggregates' Score ~ Critic's Score Quote Platform
AngryCentaurGaming - Jeremy Penter Buy ~ Buy This is absolutely a 'Buy', it is well worth it at full price on the consoles and for the 45 it is available on Steam for. The game does betray its "double-A" budget at times, but to me, Vampyr is a great example of a title doing something different that I'm not sure a AAA company company would do. A lot of the safeguards that we see, even in some other AA games, when it comes to society's impacts and the social decisions you can make are gone here. Those consequences hard-felt and they are instant, and the inevitable character death of somebody that you actually like is gonna hit you even more. Combat's fun and not perfect, but it works to keep you engaged as well. At 25 hours without doing everything with so many different ways and situations this can play out, I would assume two playthroughs at minimum is what I'll do with this title, and it really does show that a game can be far more than the sum of its parts, and certainly not reflect just the budget. PS4, XB1, PC
Player2.net.au - Matt Hewson Unscored ~ Unscored A beautifully told gothic tale with interesting skill systems and some fun combat is only let down by window dressing and a location that feels like a stage and not an actual city. Vampyr might not be the game of the year, but it is certainly going to be one of the most interesting titles we see in 2018 and, sales permitting, a title that will only get better in future sequels. PS4, XB1, PC
Eurogamer - Aoife Wilson Unscored ~ Not Recommended Dontnod takes a thrillingly Gothic perspective on early 19th century London, but squanders it in a dreary and indecisive adventure. PS4
VG247 - Marshall Lemon Unscored ~ Unscored Vampyr is an ambitious masterpiece with forgivable flaws
Rock, Paper, Shotgun - Alec Meer Unscored ~ Unscored I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one. PC
Polygon - Charlie Hall Review-in-Progress ~ Review-In-Progress The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice
Nerd Much? - Rhys Pugatschew 90 ~ 9 / 10 Victorian vampires have never been so intriguing and exciting as they are in Vampyr. PS4
GameSkinny - Autumn Fish 90 ~ 9 / 10 stars Vampyr is a brilliant single-player RPG with deep social mechanics that make playing as a vampire a truly unique and satisfying experience. PC
COGconnected - Garrett Drake 88 ~ 88 / 100 Witnessing a studio succeed beyond what their audience expects of them is always a pleasure, and DONTNOD Entertainment has done just that with Vampyr. Whether you're intrigued by the idea of stalking London as a bloodthirsty vampire or expressly fancy a rock-solid ARPG, consider sinking your teeth into this gem. PS4
Hobby Consolas - Álvaro Alonso - Spanish 88 ~ 88 / 100 Even with it's noticeable flaws, Vampyr has the potential to be the new cult gem among vampire lovers. If you can see beyond technical limitations, the story and characters will trap you within their arms and suck until the very last drop of... your time. PS4
Cerealkillerz - Gabriel Bogdan - German 87 ~ 8.7 / 10 Vampyr exceeds all expectations and delivers a thrilling vampire adventure with great storytelling and a gameplay that borrows the right elements from games like Bloodborne. If you can live with some longer loading screens and a missing fast travel option you'll get a well made Action-RPG with lots of enjoyable content. PS4
DualShockers - Tanner Pierce 85 ~ 8.5 / 10 While a couple of technical issues stop it from being a masterpiece, Vampyr is still a fantastic title that will keep you entertained for hours. PS4
GameSpace - Brandedwolf 85 ~ 8.5 / 10 If you enjoy your story a bit on the darker side and making choices that matter, then give Vampyr a try. PC
GamingTrend - Ron Burke 85 ~ 85 / 100 Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far. PC
PlayStation Universe - Neil Bolt 80 ~ 8 / 10 There's no denying that Vampyr has some mighty rough edges to it and combat that is decent, but unspectacular. Yet there's a delicious sense of place to it that makes it undeniably interesting to get stuck into. Many of the game's flaws melt away as you get lost in the moody grime of this alternate version of wartime London. The most important job Vampyr had to do was to present a compelling game about the tragic romanticism of being a vampire, and the fight for retaining humanity or embracing the unnatural power it brings. Vampyr does drop the ball on many small things, but it does that important job superbly. PS4
Twinfinite - Alex Gibson 80 ~ 4 / 5 Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future. PS4
Total Gaming Network - Shawn Zipay 80 ~ 4 / 5 stars Aside from a few technical issues, Vampyr delivers one of the most engaging action-RPGs in recent memory. It is a game where everything and everyone is connected through some fantastic gameplay design and yes, your choices do actually matter here. PC
IGN Spain - Jose A. Rodríguez - Spanish 80 ~ 8 / 10 An amazing game full of darkness, vampires and blood in the London of the first quarter of the 20th Century. A great mix of exploration, conversations and hard ecounters with dangerous creatures of the night. PS4
SelectButton - Kevin Mitchell 80 ~ 8 / 10 Although Vampyr's combat system is thoroughly satisfying, it's the dark atmosphere and narrative that genuinely makes the game a must-have. Your choices define the experience, altering a world full of discovery and intrigue all around you. Do you give in to your blight and feast upon the weak and unworthy inhabitants of London or do you become their salvation? It should take you anywhere from 20-30 hours to complete the narrative, but if you want to see all of the possible endings, you'll have to play through multiple times, altering your choices and decisions regarding the lives of the citizens. PC
Hardcore Gamer - Jordan Helm 80 ~ 4 / 5 It takes some doing to find a middle-ground between two such conflicting genres, but Dontnod have done a terrific job marrying Adventure and Action RPG elements into a pleasant and modestly cohesive whole. PC
Tech Advisor - Lewis Painter 80 ~ 4 / 5 stars If you're looking for a story-focused RPG, Vampyr is a solid option. It offers in-depth conversation options, game-changing choices to make and an intriguing storyline full of plot twists and betrayal.
EGM - Emma Schaefer 80 ~ 8 / 10 Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan. PC
Wccftech - Rosh Kelly 80 ~ 8 / 10 Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun. PS4
TrustedReviews - Andi Hamilton 80 ~ 4 / 5 stars Vampyr might not be what many wanted after Life Is Strange, but it’s still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It’s a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you’re looking for something to plug the gap in your life in this post- Witcher 3 world. PS4
GamesBeat - Anthony John Agnello 75 ~ 75 / 100 At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked. PS4
WellPlayed - Kieran Stockton 75 ~ 7.5 / 10 If you can fight your way through some technical issues, a good story and interesting action RPG mechanics can make for a bloody good time PS4
Just Push Start - Grant E. Gaines 73 ~ 7.3 / 10 Vampyr is a hard game to review, because there is enough to warrant a low score, yet the experience is satisfying enough to make up for this. For better or worse, giving answers and explaining things make it easier to invest in the story, with the conclusion certainly being worth the time. The ability to interact with NPCs, heal them, figure out more about the world and extract new information also adds a lot. It’s just, when it comes to gameplay, Vampyr falls short. With loading screens being common when players move too fast, combat often being more about managing stamina, difficulty stemming from how willing are you to kill innocent people and a needlessly frustrating waypoint system, it’s easy to get frustrated. With this in mind, anyone looking for a vampire romance story or just want to experience a world filled with answers should consider picking Vampyr up, where as action-RPG or open world fans can probably skip it. PS4
Heavy - Collin MacGregor 75 ~ 7.5 / 10 Vampyr is a bloody good time that is marred by some tedious mechanics and some technical issues. Hitting a game-breaking bug certainly soured my experience, but the wonderfully written characters kept me going until the credits rolled. This may not be a perfect RPG, but Vampyr is still a fun time for those wanting something a bit darker in their games. PC
VideoGamer - Alice Bell 70 ~ 7 / 10 Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London. It's just a shame the combat turns a bit sour. PS4
Rocket Chainsaw - Adam Ghiggino 70 ~ 3.5 / 5 stars Tying hard moral decisions to real gameplay in a compelling open-world RPG is an ambitious goal, and it’s one that Vampyr achieves to an extent. PS4
GamesRadar+ - Leon Hurley 70 ~ 3.5 / 5 stars As much a detective story as a horror one, Vampyr rewards you for taking an interest in the people around you and tests your moral compass with a lack of black and white options.
GameSpot - Justin Clark 70 ~ 7 / 10 Dontnod follows up Life Is Strange with a surprisingly enthralling supernatural thriller. PS4, PC
IGN - Brandin Tyrrel 70 ~ 7 / 10 Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story. PS4
Metro GameCentral - GameCentral 70 ~ 7 / 10 An inspired use of the usual vampire clichés with some fascinating moral decisions to make, that always impact the game world and its combat in unexpected ways. PS4
PC Gamer - Andy Kelly 68 ~ 68 / 100 There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it. PC
GameMAG - ACE - Russian 60 ~ 6 / 10 Vampyr did not live up to our expectations and did not reach the level of Life is Strange. So, if If you were expecting another Dontnod masterpiece, you'll be disappointed. If you're interested in setting, then it's probably worth a try, but only at a discount price. PC
Destructoid - Kevin Mersereau 60 ~ 6 / 10 The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk. PS4
TheSixthAxis - Aran Suddi 60 ~ 6 / 10 Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn't have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn't a bad game, nor is it as great as it could be. PS4
RPG Site - Kyle Campbell 60 ~ 6 / 10 Vampyr is ambitious for sure, but with ambition comes risk, and unfortunately, here it provides very little in the way of rewards. PC
Cubed3 - Renan Fontes 60 ~ 6 / 10 Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system. It's more whether or not Jonathan decides to prey on the people of London, and its consequences, that keep the experience fresh. There's a trade off between making Jonathan and keeping districts stable, each one offering their own benefits. There are technical issues, and the performance is lacking on every front, but Vampyr has enough going for it conceptually that it's worth sinking some time into, if only to be a vampire in 20th century London. PS4
Push Square - Glen Fox 60 ~ 6 / 10 Vampyr has a ton of interesting ideas, an intriguing world, and a great cast of characters, but is ultimately let down by its narrow-minded focus on unnecessary combat. PS4
USgamer - Hirun Cryer 60 ~ 3 / 5 stars Vampyr unfortunately flounders after building some solid foundations in the opening hours. London feels like a city on a knife edge, and the citizens prove to be an inviting cast of creative characters. But Vampyr then lures you into sacrificing these characters, cutting out a key part of the game, all to have a hope of standing up to the horrors that await you in the shadows of London. PS4
TechRaptor - Robert Grosso 60 ~ 6 / 10 Vampyr has a lot of good ideas, but its execution is sorely lacking in most areas. It is a game that is competent in terms of its systems, but ultimately fairly boring to play. PS4
Game Revolution - Matt Utley 50 ~ 2.5 / 5 stars Vampyr feels like a dug-up PlayStation 2 game. It wears its ambition on its sleeve, even if it looks at times to be wearing a tank top. The underlying game mechanics require a certain amount of suspension of disbelief, but those that can will find an entertaining penny dreadful. PS4
Slant Magazine - Steven Scaife 50 ~ 2.5 / 5 stars Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity. PC
We Got This Covered - David Morgan 50 ~ 2.5 / 5 stars Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression. PS4
EDIT - Well ain't this confusing. This was the first review thread posted, which was removed by automod I'm assuming. There was another thread posted after this that is now removed and this one is back up (Just in case anyone needs context). I'll be back to updating!
EDIT 2 - Apparently automod was NOT the reason the thread was removed, it was reddit itself that removed this thread because of one of the websites being flagged for spam.
EDIT 3 - Would people rather have reviews be ordered by website names in alphabetical order or ascending/descending list of scores or completely random?
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Vampyr - Review Thread

Game Information

Game Title: Vampyr
Platforms: PlayStation 4, Xbox One, PC
Trailer: https://www.youtube.com/watch?v=qJfjEP2LNVo
Developers: DONTNOD Entertainment
Publishers: Focus Home Interactive
Review Aggregator:
OpenCritic - 74
Metacritic - 74
Thanks to OpenCritic for the formatting.

Reviews

AngryCentaurGaming - Jeremy Penter - Buy
Cerealkillerz - Gabriel Bogdan - German - 8.7 / 10.0
Vampyr exceeds all expectations and delivers a thrilling vampire adventure with great storytelling and a gameplay that borrows the right elements from games like Bloodborne. If you can live with some longer loading screens and a missing fast travel option you'll get a well made Action-RPG with lots of enjoyable content.
COGconnected - Garrett Drake - 88 / 100
Witnessing a studio succeed beyond what their audience expects of them is always a pleasure, and DONTNOD Entertainment has done just that with Vampyr. Whether you're intrigued by the idea of stalking London as a bloodthirsty vampire or expressly fancy a rock-solid ARPG, consider sinking your teeth into this gem.
Cubed3 - Renan Fontes - 6 / 10
Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system. It's more whether or not Jonathan decides to prey on the people of London, and its consequences, that keep the experience fresh. There's a trade off between making Jonathan and keeping districts stable, each one offering their own benefits. There are technical issues, and the performance is lacking on every front, but Vampyr has enough going for it conceptually that it's worth sinking some time into, if only to be a vampire in 20th century London.
Destructoid - Kevin Mersereau - 6 / 10.0
The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.
DualShockers - Tanner Pierce - 8.5 / 10.0
This post contains affiliate links where DualShockers gets a small commission on sales. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news coverage.
EGM - Emma Schaefer - 8 / 10.0
Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.
Elite Gamer - Christian Wait - 7.3 / 10.0
Players assume the role of a once doctor turned vamp to help him whittle down a Spanish plague ridden 1912 London until the absolute oblong behind this whole mess is found.
Eurogamer - Aoife Wilson - No Recommendation
Dontnod takes a thrillingly Gothic perspective on early 19th century London, but squanders it in a dreary and indecisive adventure.
Game Revolution - Matt Utley - 2.5 / 5 stars
Quote not yet available
Gameblog - Camille Allard - French - 7 / 10
Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.
GameMAG - ACE - Russian - 6 / 10
Vampyr did not live up to our expectations and did not reach the level of Life is Strange. So, if If you were expecting another Dontnod masterpiece, you'll be disappointed. If you're interested in setting, then it's probably worth a try, but only at a discount price.
GamesBeat - Anthony John Agnello - 75 / 100
At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.
GameSkinny - Autumn Fish - 9 / 10 stars
Vampyr is a brilliant single-player RPG with deep social mechanics that make playing as a vampire a truly unique and satisfying experience.
GameSpace - Brandedwolf - 8.5 / 10.0
If you enjoy your story a bit on the darker side and making choices that matter, than give Vampyr a try.
GameSpot - Justin Clark - 7 / 10
Dontnod follows up Life Is Strange with a surprisingly enthralling supernatural thriller.
GamesRadar+ - Leon Hurley - 3.5 / 5 stars
As much a detective story as a horror one, Vampyr rewards you for taking an interest in the people around you and tests your moral compass with a lack of black and white options.
GamingBolt - Shubhankar Parijat - 8 / 10.0
Vampyr may very well be the video game personification of the phrase "diamond in the rough".
GamingLyf - Charles Tyldsley - 4 / 5 stars
Whilst each element isn't perfect, Vampyr manages to weave a brilliant dialogue system into a bleak yet atmospheric depiction of early 19th century London. The combat is serviceable, and the crafting system is basic. Yet the game is still a fantastic accomplishment - a refreshing reminder of just how important mid-tier titles can be.
GamingTrend - Ron Burke - 85 / 100
Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.
God is a Geek - Mick Fraser - 7 / 10.0
A compellingly macabre adventure let down by so-so combat and a few niggling flaws
Hardcore Gamer - Jordan Helm - 4 / 5.0
It takes some doing to find a middle-ground between two such conflicting genres, but Dontnod have done a terrific job marrying Adventure and Action RPG elements into a pleasant and modestly cohesive whole.
Heavy - Collin MacGregor - 7.5 / 10.0
Vampyr is a bloody good time that is marred by some tedious mechanics and some technical issues.
Hobby Consolas - Álvaro Alonso - Spanish - 88 / 100
Even with it's noticeable flaws, Vampyr has the potential to be the new cult gem among vampire lovers. If you can see beyond technical limitations, the story and characters will trap you within their arms and suck until the very last drop of... your time.
IGN - Brandin Tyrrel - 7 / 10.0
Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.
IGN Italy - Alessandra Borgonovo - Italian - 9 / 10.0
Vampyr sets a new standard for Dontnod's already excellent narrative. Combined with a fine action RPG mechanic, it offers an immersive and hard to forget experience.
IGN Spain - Jose A. Rodríguez - Spanish - 8 / 10.0
An amazing game full of darkness, vampires and blood in the London of the first quarter of the 20th Century. A great mix of exploration, conversations and hard ecounters with dangerous creatures of the night.
Just Push Start - Grant E. Gaines - 3.65 / 5.0
Vampyr is a hard game to review, because there is enough to warrant a low score, yet the experience is satisfying enough to make up for this. For better or worse, giving answers and explaining things make it easier to invest in the story, with the conclusion certainly being worth the time. The ability to interact with NPCs, heal them, figure out more about the world and extract new information also adds a lot. It's just, when it comes to gameplay, Vampyr falls short. With loading screens being common when players move too fast, combat often being more about managing stamina, difficulty stemming from how willing are you to kill innocent people and a needlessly frustrating waypoint system, it's easy to get frustrated. With this in mind, anyone looking for a vampire romance story or just want to experience a world filled with answers should consider picking Vampyr up, where as action-RPG or open world fans can probably skip it.
Nerd Much? - Rhys Pugatschew - 9 / 10.0
"Victorian vampires have never been so intriguing and exciting as they are in Vampyr."
New Game Network - Ben Thomas - 79 / 100
Vampyr is a smart action game that poses regular moral dilemmas as you decide to either heal or kill characters in a wonderfully dark city. With decent melee combat and an interesting story, there are not many vampire games that taste as sweet.
NoobFeed - Bogdan Robert - 60 / 100
Vampyr is a functional 30-hour diversion with occasional dashes of brilliance, but not much else.
Paste Magazine - Garrett Martin - 8 / 10.0
It can feel faintly embarrassing one moment, and then do something unexpected and with surprising confidence just a few seconds later. There's probably an equal chance that you'll hate it or love it. In an industry that constantly obsesses on trends and often disrespects the taste and intelligence of its audience, Vampyr is as refreshing and anomalous as Dontnod's other cult games.
PC Gamer - Andy Kelly - 68 / 100
There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.
Player2.net.au - Matt Hewson - No Verdict
A beautifully told gothic tale with interesting skill systems and some fun combat is only let down by window dressing and a location that feels like a stage and not an actual city. Vampyr might not be the game of the year, but it is certainly going to be one of the most interesting titles we see in 2018 and, sales permitting, a title that will only get better in future sequels.
PlayStation LifeStyle - Paulmichael Contreras - 8.5 / 10.0
Sluggish combat aside, Vampyr will provide hours of blood-sucking entertainment. You can be the vampire you always wanted to be, as ruthless or benevolent as you desire. Weighty life-or-death decisions all but ensure that players will want to run through the campaign multiple times to see how things would play out differently by killing or saving certain individuals, or by upgrading certain abilities earlier or later. Vampyr is a cinematic, single-player experience well worth your time and money. A harrowing adventure await those who are willing to sink their time into Vampyr.
PlayStation Universe - Neil Bolt - 8 / 10.0
There's no denying that Vampyr has some mighty rough edges to it and combat that is decent, but unspectacular. Yet there's a delicious sense of place to it that makes it undeniably interesting to get stuck into. Many of the game's flaws melt away as you get lost in the moody grime of this alternate version of wartime London.
The most important job Vampyr had to do was to present a compelling game about the tragic romanticism of being a vampire, and the fight for retaining humanity or embracing the unnatural power it brings. Vampyr does drop the ball on many small things, but it does that important job superbly.
Polygon - Charlie Hall - No Verdict
The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice
PowerUp! - Leo Stevenson - 7.8 / 10.0
Vampyr, from Life is Strange dev DONTNOD, is a unique beast. It plays with some interesting, and often great, ideas, but it never quite bites down. Choosing instead to play with its food rather than embracing the sumptuous meal on offer.
PSX Brasil - Júlio César Souza Pires - Portuguese - 85 / 100
Vampyr is an excellent game. It manages to place RPG and adventure elements together in a good way, and delivers an interesting story, giving an idea of how the life of a vampire in a doctor's body would be. Although it has problems, they are not so significant to make the player put the game away. Vampyr is not going to be the game of the year, but it truly deserves your attention.
Push Square - Glen Fox - 6 / 10
Vampyr has a ton of interesting ideas, an intriguing world, and a great cast of characters, but is ultimately let down by its narrow-minded focus on unnecessary combat.
Quillstreak - James McCoull - 44%
Yawn-inducing combat and pacing as stale as a week-old scab leave little to be desired in Vampyr for all but the most die-hard vampire enthusiasts, who might still just be better off sinking their teeth into something with more substance.
Rock, Paper, Shotgun - Alec Meer - No Verdict
I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one.
Rocket Chainsaw - Adam Ghiggino - 3.5 / 5 stars
Tying hard moral decisions to real gameplay in a compelling open-world RPG is an ambitious goal, and it’s one that Vampyr achieves to an extent.
RPG Fan - Caitlin Argyros - 89%
The immersive vampire RPG you never knew you needed.
RPG Site - Kyle Campbell - 6 / 10
Vampyr is ambitious for sure, but with ambition comes risk, and unfortunately, here it provides very little in the way of rewards.
SelectButton - Kevin Mitchell - 8 / 10
Although Vampyr's combat system is thoroughly satisfying, it's the dark atmosphere and narrative that genuinely makes the game a must-have. Your choices define the experience, altering a world full of discovery and intrigue all around you. Do you give in to your blight and feast upon the weak and unworthy inhabitants of London or do you become their salvation? It should take you anywhere from 20-30 hours to complete the narrative, but if you want to see all of the possible endings, you'll have to play through multiple times, altering your choices and decisions regarding the lives of the citizens.
Slant Magazine - Steven Scaife - 2.5 / 5 stars
Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity.
SmashPad - Danreb Victorio - 3 / 5 stars
Vampyr has a lot of great features and ideas, which is an impressive thing to say about any game in this genre, but it just doesn’t hit home on aspects that make a good action RPG truly engaging.
Spaziogames - Domenico Musicò - Italian - 8.5 / 10.0
In Vampyr your choices have a strong impact on the story, the game diffculty, the skills you can acquire and many other parameters. Dontnod has given proof of an impressive care for writing and dialogues, and has given special attention to many cultural, sociological, anthropological and historical themes of the early '900.
SquareXO - Joe Anderson - 8 / 10.0
Vampyr is a game which has certainly surprised me and I’ve really enjoyed my time with it. The RPG elements, player choice and combat all seem to compliment each other perfectly, which in turn makes for a very good game.
Tech Advisor - Lewis Painter - 4 / 5 stars
If you're looking for a story-focused RPG, Vampyr is a solid option. It offers in-depth conversation options, game-changing choices to make and an intriguing storyline full of plot twists and betrayal.
TechRaptor - Robert Grosso - 6 / 10.0
Vampyr has a lot of good ideas, but its execution is sorely lacking in most areas. It is a game that is competent in terms of its systems, but ultimately fairly boring to play.
TheSixthAxis - Aran Suddi - 6 / 10
Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn't have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn't a bad game, nor is it as great as it could be.
Total Gaming Network - Shawn Zipay - 4 / 5 stars
Aside from a few technical issues, Vampyr delivers one of the most engaging action-RPGs in recent memory. It is a game where everything and everyone is connected through some fantastic gameplay design and yes, your choices do actually matter here.
TrustedReviews - Andi Hamilton - 4 / 5 stars
Vampyr might not be what many wanted after Life Is Strange, but it's still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It's a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you're looking for something to plug the gap in your life in this post- Witcher 3 world.
Twinfinite - Alex Gibson - 4 / 5.0
Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.
USgamer - Hirun Cryer - 3 / 5 stars
Vampyr unfortunately flounders after building some solid foundations in the opening hours. London feels like a city on a knife edge, and the citizens prove to be an inviting cast of creative characters. But Vampyr then lures you into sacrificing these characters, cutting out a key part of the game, all to have a hope of standing up to the horrors that await you in the shadows of London.
VG247 - Marshall Lemon - No Verdict
Vampyr is an ambitious masterpiece with forgivable flaws
Video Game Sophistry - Andy Borkowski - 7.5 / 10.0
Vampyr has all the promise of an RPG experience that infuses narrative and gameplay into something special. In reality, Vampyr is unable to fulfill it's established conceit.
VideoGamer - Alice Bell - 7 / 10
Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London. It's just a shame the combat turns a bit sour.
Wccftech - Rosh Kelly - 8 / 10.0
Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.
We Got This Covered - David Morgan - 2.5 / 5 stars
Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression.
WellPlayed - Kieran Stockton - 7.5 / 10.0
If you can fight your way through some technical issues, a good story and interesting action RPG mechanics can make for a bloody good time
Worth Playing - Cody Medellin - 7.5 / 10.0
Vampyr is a rough but interesting game. The story starts off in an intriguing manner, and the character interactions show that Dontnod still knows how to make them the most compelling part of any game. The quandary of whether to give in to your base desires seems like a good moral dilemma, until you realize that the combat heavily favors you upgrading early to make the progress less of a grind. That means the game leans heavily toward an evil ending before you attempt a good one. Due to the lack of good vampire games in the market, Vampyr is worth a look, but don't expect a masterpiece out of the gate.
submitted by falconbox to PS4 [link] [comments]

Decred Journal — June 2018

Note: You can read this on GitHub, Medium or old Reddit to see the 207 links.

Development

The biggest announcement of the month was the new kind of decentralized exchange proposed by @jy-p of Company 0. The Community Discussions section considers the stakeholders' response.
dcrd: Peer management and connectivity improvements. Some work for improved sighash algo. A new optimization that gives 3-4x faster serving of headers, which is great for SPV. This was another step towards multipeer parallel downloads – check this issue for a clear overview of progress and planned work for next months (and some engineering delight). As usual, codebase cleanup, improvements to error handling, test infrastructure and test coverage.
Decrediton: work towards watching only wallets, lots of bugfixes and visual design improvements. Preliminary work to integrate SPV has begun.
Politeia is live on testnet! Useful links: announcement, introduction, command line voting example, example proposal with some votes, mini-guide how to compose a proposal.
Trezor: Decred appeared in the firmware update and on Trezor website, currently for testnet only. Next steps are mainnet support and integration in wallets. For the progress of Decrediton support you can track this meta issue.
dcrdata: Continued work on Insight API support, see this meta issue for progress overview. It is important for integrations due to its popularity. Ongoing work to add charts. A big database change to improve sorting on the Address page was merged and bumped version to 3.0. Work to visualize agenda voting continues.
Ticket splitting: 11-way ticket split from last month has voted (transaction).
Ethereum support in atomicswap is progressing and welcomes more eyeballs.
decred.org: revamped Press page with dozens of added articles, and a shiny new Roadmap page.
decredinfo.com: a new Decred dashboard by lte13. Reddit announcement here.
Dev activity stats for June: 245 active PRs, 184 master commits, 25,973 added and 13,575 deleted lines spread across 8 repositories. Contributions came from 2 to 10 developers per repository. (chart)

Network

Hashrate: growth continues, the month started at 15 and ended at 44 PH/s with some wild 30% swings on the way. The peak was 53.9 PH/s.
F2Pool was the leader varying between 36% and 59% hashrate, followed by coinmine.pl holding between 18% and 29%. In response to concerns about its hashrate share, F2Pool made a statement that they will consider measures like rising the fees to prevent growing to 51%.
Staking: 30-day average ticket price is 94.7 DCR (+3.4). The price was steadily rising from 90.7 to 95.8 peaking at 98.1. Locked DCR grew from 3.68 to 3.81 million DCR, the highest value was 3.83 million corresponding to 47.87% of supply (+0.7% from previous peak).
Nodes: there are 240 public listening and 115 normal nodes per dcred.eu. Version distribution: 57% on v1.2.0 (+12%), 25% on v1.1.2 (-13%), 14% on v1.1.0 (-1%). Note: the reported count of non-listening nodes has dropped significantly due to data reset at decred.eu. It will take some time before the crawler collects more data. On top of that, there is no way to exactly count non-listening nodes. To illustrate, an alternative data source, charts.dcr.farm showed 690 reachable nodes on Jul 1.
Extraordinary event: 247361 and 247362 were two nearly full blocks. Normally blocks are 10-20 KiB, but these blocks were 374 KiB (max is 384 KiB).

ASICs

Update from Obelisk: shipping is expected in first half of July and there is non-zero chance to meet hashrate target.
Another Chinese ASIC spotted on the web: Flying Fish D18 with 340 GH/s at 180 W costing 2,200 CNY (~340 USD). (asicok.comtranslated, also on asicminervalue)
dcrASIC team posted a farewell letter. Despite having an awesome 16 nm chip design, they decided to stop the project citing the saturated mining ecosystem and low profitability for their potential customers.

Integrations

bepool.org is a new mining pool spotted on dcred.eu.
Exchange integrations:
Two OTC trading desks are now shown on decred.org exchanges page.
BitPro payment gateway added Decred and posted on Reddit. Notably, it is fully functional without javascript or cookies and does not ask for name or email, among other features.
Guarda Wallet integrated Decred. Currently only in their web wallet, but more may come in future. Notable feature is "DCR purchase with a bank card". See more details in their post or ask their representative on Reddit. Important: do your best to understand the security model before using any wallet software.

Adoption

Merchants:
BlueYard Capital announced investment in Decred and the intent to be long term supporters and to actively participate in the network's governance. In an overview post they stressed core values of the project:
There are a few other remarkable characteristics that are a testament to the DNA of the team behind Decred: there was no sale of DCR to investors, no venture funding, and no payment to exchanges to be listed – underscoring that the Decred team and contributors are all about doing the right thing for long term (as manifested in their constitution for the project).
The most encouraging thing we can see is both the quality and quantity of high calibre developers flocking to the project, in addition to a vibrant community attaching their identity to the project.
The company will be hosting an event in Berlin, see Events below.
Arbitrade is now mining Decred.

Events

Attended:
Upcoming:

Media

stakey.club: a new website by @mm:
Hey guys! I'd like to share with you my latest adventure: Stakey Club, hosted at stakey.club, is a website dedicated to Decred. I posted a few articles in Brazilian Portuguese and in English. I also translated to Portuguese some posts from the Decred Blog. I hope you like it! (slack)
@morphymore translated Placeholder's Decred Investment Thesis and Richard Red's write-up on Politeia to Chinese, while @DZ translated Decred Roadmap 2018 to Italian and Russian, and A New Kind of DEX to Italian and Russian.
Second iteration of Chinese ratings released. Compared to the first issue, Decred dropped from 26 to 29 while Bitcoin fell from 13 to 17. We (the authors) restrain ourselves commenting on this one.
Videos:
Audio:
Featured articles:
Articles:

Community Discussions

Community stats: Twitter followers 40,209 (+1,091), Reddit subscribers 8,410 (+243), Slack users 5,830 (+172), GitHub 392 stars and 918 forks of dcrd repository.
An update on our communication systems:
Jake Yocom-Piatt did an AMA on CryptoTechnology, a forum for serious crypto tech discussion. Some topics covered were Decred attack cost and resistance, voting policies, smart contracts, SPV security, DAO and DPoS.
A new kind of DEX was the subject of an extensive discussion in #general, #random, #trading channels as well as Reddit. New channel #thedex was created and attracted more than 100 people.
A frequent and fair question is how the DEX would benefit Decred. @lukebp has put it well:
Projects like these help Decred attract talent. Typically, the people that are the best at what they do aren’t driven solely by money. They want to work on interesting projects that they believe in with other talented individuals. Launching a DEX that has no trading fees, no requirement to buy a 3rd party token (including Decred), and that cuts out all middlemen is a clear demonstration of the ethos that Decred was founded on. It helps us get our name out there and attract the type of people that believe in the same mission that we do. (slack)
Another concern that it will slow down other projects was addressed by @davecgh:
The intent is for an external team to take up the mantle and build it, so it won't have any bearing on the current c0 roadmap. The important thing to keep in mind is that the goal of Decred is to have a bunch of independent teams on working on different things. (slack)
A chat about Decred fork resistance started on Twitter and continued in #trading. Community members continue to discuss the finer points of Decred's hybrid system, bringing new users up to speed and answering their questions. The key takeaway from this chat is that the Decred chain is impossible to advance without votes, and to get around that the forker needs to change the protocol in a way that would make it clearly not Decred.
"Against community governance" article was discussed on Reddit and #governance.
"The Downside of Democracy (and What it Means for Blockchain Governance)" was another article arguing against on-chain governance, discussed here.
Reddit recap: mining rig shops discussion; how centralized is Politeia; controversial debate on photos of models that yielded useful discussion on our marketing approach; analysis of a drop in number of transactions; concerns regarding project bus factor, removing central authorities, advertising and full node count – received detailed responses; an argument by insette for maximizing aggregate tx fees; coordinating network upgrades; a new "Why Decred?" thread; a question about quantum resistance with a detailed answer and a recap of current status of quantum resistant algorithms.
Chats recap: Programmatic Proof-of-Work (ProgPoW) discussion; possible hashrate of Blake-256 miners is at least ~30% higher than SHA-256d; how Decred is not vulnerable to SPV leaf/node attack.

Markets

DCR opened the month at ~$93, reached monthly high of $110, gradually dropped to the low of $58 and closed at $67. In BTC terms it was 0.0125 -> 0.0150 -> 0.0098 -> 0.0105. The downturn coincided with a global decline across the whole crypto market.
In the middle of the month Decred was noticed to be #1 in onchainfx "% down from ATH" chart and on this chart by @CoinzTrader. Towards the end of the month it dropped to #3.

Relevant External

Obelisk announced Launchpad service. The idea is to work with coin developers to design a custom, ASIC-friendly PoW algorithm together with a first batch of ASICs and distribute them among the community.
Equihash-based ZenCash was hit by a double spend attack that led to a loss of $450,000 by the exchange which was targeted.
Almost one year after collecting funds, Tezos announced a surprise identification procedure to claim tokens (non-javascript version).
A hacker broke into Syscoin's GitHub account and implanted malware stealing passwords and private keys into Windows binaries. This is a painful reminder for everybody to verify binaries after download.
Circle announced new asset listing framework for Poloniex. Relevant to recent discussions of exchange listing bribery:
Please note: we will not accept any kind of payment to list an asset.
Bithumb got hacked with a $30 m loss.
Zcash organized Zcon0, an event in Canada that focused on privacy tech and governance. An interesting insight from Keynote Panel on governance: "There is no such thing as on-chain governance".
Microsoft acquired GitHub. There was some debate about whether it is a reason to look into alternative solutions like GitLab right now. It is always a good idea to have a local copy of Decred source code, just in case.
Status update from @sumiflow on correcting DCR supply on various sites:
To begin with, none of the below sites were showing the correct supply or market cap for Decred but we've made some progress. coingecko.com, coinlib.io, cryptocompare.com, livecoinwatch.com, worldcoinindex.com - corrected! cryptoindex.co, onchainfx.com - awaiting fix coinmarketcap.com - refused to fix because devs have coins too? (slack)

About This Issue

This is the third issue of Decred Journal after April and May.
Most information from third parties is relayed directly from source after a minimal sanity check. The authors of Decred Journal have no ability to verify all claims. Please beware of scams and do your own research.
The new public Matrix logs look promising and we hope to transition from Slack links to Matrix links. In the meantime, the way to read Slack links is explained in the previous issue.
As usual, any feedback is appreciated: please comment on Reddit, GitHub or #writers_room. Contributions are welcome too, anything from initial collection to final review to translations.
Credits (Slack names, alphabetical order): bee and Richard-Red. Special thanks to @Haon for bringing May 2018 issue to medium.
submitted by jet_user to decred [link] [comments]

Vampyr - Review Thread

Game Information

Game Title: Vampyr
Platforms: PlayStation 4, Xbox One, PC
Trailer: https://www.youtube.com/watch?v=qJfjEP2LNVo
Developers: DONTNOD Entertainment
Publishers: Focus Home Interactive
Review Aggregator:
OpenCritic - 74
Metacritic - 74
Thanks to OpenCritic for the formatting.

Reviews

AngryCentaurGaming - Jeremy Penter - Buy
Cerealkillerz - Gabriel Bogdan - German - 8.7 / 10.0
Vampyr exceeds all expectations and delivers a thrilling vampire adventure with great storytelling and a gameplay that borrows the right elements from games like Bloodborne. If you can live with some longer loading screens and a missing fast travel option you'll get a well made Action-RPG with lots of enjoyable content.
COGconnected - Garrett Drake - 88 / 100
Witnessing a studio succeed beyond what their audience expects of them is always a pleasure, and DONTNOD Entertainment has done just that with Vampyr. Whether you're intrigued by the idea of stalking London as a bloodthirsty vampire or expressly fancy a rock-solid ARPG, consider sinking your teeth into this gem.
Cubed3 - Renan Fontes - 6 / 10
Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system. It's more whether or not Jonathan decides to prey on the people of London, and its consequences, that keep the experience fresh. There's a trade off between making Jonathan and keeping districts stable, each one offering their own benefits. There are technical issues, and the performance is lacking on every front, but Vampyr has enough going for it conceptually that it's worth sinking some time into, if only to be a vampire in 20th century London.
Destructoid - Kevin Mersereau - 6 / 10.0
The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.
DualShockers - Tanner Pierce - 8.5 / 10.0
This post contains affiliate links where DualShockers gets a small commission on sales. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news coverage.
EGM - Emma Schaefer - 8 / 10.0
Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.
Elite Gamer - Christian Wait - 7.3 / 10.0
Players assume the role of a once doctor turned vamp to help him whittle down a Spanish plague ridden 1912 London until the absolute oblong behind this whole mess is found.
Eurogamer - Aoife Wilson - No Recommendation
Dontnod takes a thrillingly Gothic perspective on early 19th century London, but squanders it in a dreary and indecisive adventure.
Game Revolution - Matt Utley - 2.5 / 5 stars
Quote not yet available
Gameblog - Camille Allard - French - 7 / 10
Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.
GameMAG - ACE - Russian - 6 / 10
Vampyr did not live up to our expectations and did not reach the level of Life is Strange. So, if If you were expecting another Dontnod masterpiece, you'll be disappointed. If you're interested in setting, then it's probably worth a try, but only at a discount price.
GamesBeat - Anthony John Agnello - 75 / 100
At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.
GameSkinny - Autumn Fish - 9 / 10 stars
Vampyr is a brilliant single-player RPG with deep social mechanics that make playing as a vampire a truly unique and satisfying experience.
GameSpace - Brandedwolf - 8.5 / 10.0
If you enjoy your story a bit on the darker side and making choices that matter, than give Vampyr a try.
GameSpot - Justin Clark - 7 / 10
Dontnod follows up Life Is Strange with a surprisingly enthralling supernatural thriller.
GamesRadar+ - Leon Hurley - 3.5 / 5 stars
As much a detective story as a horror one, Vampyr rewards you for taking an interest in the people around you and tests your moral compass with a lack of black and white options.
GamingBolt - Shubhankar Parijat - 8 / 10.0
Vampyr may very well be the video game personification of the phrase "diamond in the rough".
GamingLyf - Charles Tyldsley - 4 / 5 stars
Whilst each element isn't perfect, Vampyr manages to weave a brilliant dialogue system into a bleak yet atmospheric depiction of early 19th century London. The combat is serviceable, and the crafting system is basic. Yet the game is still a fantastic accomplishment - a refreshing reminder of just how important mid-tier titles can be.
GamingTrend - Ron Burke - 85 / 100
Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.
God is a Geek - Mick Fraser - 7 / 10.0
A compellingly macabre adventure let down by so-so combat and a few niggling flaws
Hardcore Gamer - Jordan Helm - 4 / 5.0
It takes some doing to find a middle-ground between two such conflicting genres, but Dontnod have done a terrific job marrying Adventure and Action RPG elements into a pleasant and modestly cohesive whole.
Heavy - Collin MacGregor - 7.5 / 10.0
Vampyr is a bloody good time that is marred by some tedious mechanics and some technical issues.
Hobby Consolas - Álvaro Alonso - Spanish - 88 / 100
Even with it's noticeable flaws, Vampyr has the potential to be the new cult gem among vampire lovers. If you can see beyond technical limitations, the story and characters will trap you within their arms and suck until the very last drop of... your time.
IGN - Brandin Tyrrel - 7 / 10.0
Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.
IGN Italy - Alessandra Borgonovo - Italian - 9 / 10.0
Vampyr sets a new standard for Dontnod's already excellent narrative. Combined with a fine action RPG mechanic, it offers an immersive and hard to forget experience.
IGN Spain - Jose A. Rodríguez - Spanish - 8 / 10.0
An amazing game full of darkness, vampires and blood in the London of the first quarter of the 20th Century. A great mix of exploration, conversations and hard ecounters with dangerous creatures of the night.
Just Push Start - Grant E. Gaines - 3.65 / 5.0
Vampyr is a hard game to review, because there is enough to warrant a low score, yet the experience is satisfying enough to make up for this. For better or worse, giving answers and explaining things make it easier to invest in the story, with the conclusion certainly being worth the time. The ability to interact with NPCs, heal them, figure out more about the world and extract new information also adds a lot. It's just, when it comes to gameplay, Vampyr falls short. With loading screens being common when players move too fast, combat often being more about managing stamina, difficulty stemming from how willing are you to kill innocent people and a needlessly frustrating waypoint system, it's easy to get frustrated. With this in mind, anyone looking for a vampire romance story or just want to experience a world filled with answers should consider picking Vampyr up, where as action-RPG or open world fans can probably skip it.
Nerd Much? - Rhys Pugatschew - 9 / 10.0
"Victorian vampires have never been so intriguing and exciting as they are in Vampyr."
New Game Network - Ben Thomas - 79 / 100
Vampyr is a smart action game that poses regular moral dilemmas as you decide to either heal or kill characters in a wonderfully dark city. With decent melee combat and an interesting story, there are not many vampire games that taste as sweet.
NoobFeed - Bogdan Robert - 60 / 100
Vampyr is a functional 30-hour diversion with occasional dashes of brilliance, but not much else.
Paste Magazine - Garrett Martin - 8 / 10.0
It can feel faintly embarrassing one moment, and then do something unexpected and with surprising confidence just a few seconds later. There's probably an equal chance that you'll hate it or love it. In an industry that constantly obsesses on trends and often disrespects the taste and intelligence of its audience, Vampyr is as refreshing and anomalous as Dontnod's other cult games.
PC Gamer - Andy Kelly - 68 / 100
There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.
Player2.net.au - Matt Hewson - No Verdict
A beautifully told gothic tale with interesting skill systems and some fun combat is only let down by window dressing and a location that feels like a stage and not an actual city. Vampyr might not be the game of the year, but it is certainly going to be one of the most interesting titles we see in 2018 and, sales permitting, a title that will only get better in future sequels.
PlayStation LifeStyle - Paulmichael Contreras - 8.5 / 10.0
Sluggish combat aside, Vampyr will provide hours of blood-sucking entertainment. You can be the vampire you always wanted to be, as ruthless or benevolent as you desire. Weighty life-or-death decisions all but ensure that players will want to run through the campaign multiple times to see how things would play out differently by killing or saving certain individuals, or by upgrading certain abilities earlier or later. Vampyr is a cinematic, single-player experience well worth your time and money. A harrowing adventure await those who are willing to sink their time into Vampyr.
PlayStation Universe - Neil Bolt - 8 / 10.0
There's no denying that Vampyr has some mighty rough edges to it and combat that is decent, but unspectacular. Yet there's a delicious sense of place to it that makes it undeniably interesting to get stuck into. Many of the game's flaws melt away as you get lost in the moody grime of this alternate version of wartime London.
The most important job Vampyr had to do was to present a compelling game about the tragic romanticism of being a vampire, and the fight for retaining humanity or embracing the unnatural power it brings. Vampyr does drop the ball on many small things, but it does that important job superbly.
Polygon - Charlie Hall - No Verdict
The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice
PowerUp! - Leo Stevenson - 7.8 / 10.0
Vampyr, from Life is Strange dev DONTNOD, is a unique beast. It plays with some interesting, and often great, ideas, but it never quite bites down. Choosing instead to play with its food rather than embracing the sumptuous meal on offer.
PSX Brasil - Júlio César Souza Pires - Portuguese - 85 / 100
Vampyr is an excellent game. It manages to place RPG and adventure elements together in a good way, and delivers an interesting story, giving an idea of how the life of a vampire in a doctor's body would be. Although it has problems, they are not so significant to make the player put the game away. Vampyr is not going to be the game of the year, but it truly deserves your attention.
Push Square - Glen Fox - 6 / 10
Vampyr has a ton of interesting ideas, an intriguing world, and a great cast of characters, but is ultimately let down by its narrow-minded focus on unnecessary combat.
Quillstreak - James McCoull - 44%
Yawn-inducing combat and pacing as stale as a week-old scab leave little to be desired in Vampyr for all but the most die-hard vampire enthusiasts, who might still just be better off sinking their teeth into something with more substance.
Rock, Paper, Shotgun - Alec Meer - No Verdict
I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one.
Rocket Chainsaw - Adam Ghiggino - 3.5 / 5 stars
Tying hard moral decisions to real gameplay in a compelling open-world RPG is an ambitious goal, and it’s one that Vampyr achieves to an extent.
RPG Fan - Caitlin Argyros - 89%
The immersive vampire RPG you never knew you needed.
RPG Site - Kyle Campbell - 6 / 10
Vampyr is ambitious for sure, but with ambition comes risk, and unfortunately, here it provides very little in the way of rewards.
SelectButton - Kevin Mitchell - 8 / 10
Although Vampyr's combat system is thoroughly satisfying, it's the dark atmosphere and narrative that genuinely makes the game a must-have. Your choices define the experience, altering a world full of discovery and intrigue all around you. Do you give in to your blight and feast upon the weak and unworthy inhabitants of London or do you become their salvation? It should take you anywhere from 20-30 hours to complete the narrative, but if you want to see all of the possible endings, you'll have to play through multiple times, altering your choices and decisions regarding the lives of the citizens.
Slant Magazine - Steven Scaife - 2.5 / 5 stars
Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity.
SmashPad - Danreb Victorio - 3 / 5 stars
Vampyr has a lot of great features and ideas, which is an impressive thing to say about any game in this genre, but it just doesn’t hit home on aspects that make a good action RPG truly engaging.
Spaziogames - Domenico Musicò - Italian - 8.5 / 10.0
In Vampyr your choices have a strong impact on the story, the game diffculty, the skills you can acquire and many other parameters. Dontnod has given proof of an impressive care for writing and dialogues, and has given special attention to many cultural, sociological, anthropological and historical themes of the early '900.
SquareXO - Joe Anderson - 8 / 10.0
Vampyr is a game which has certainly surprised me and I’ve really enjoyed my time with it. The RPG elements, player choice and combat all seem to compliment each other perfectly, which in turn makes for a very good game.
Tech Advisor - Lewis Painter - 4 / 5 stars
If you're looking for a story-focused RPG, Vampyr is a solid option. It offers in-depth conversation options, game-changing choices to make and an intriguing storyline full of plot twists and betrayal.
TechRaptor - Robert Grosso - 6 / 10.0
Vampyr has a lot of good ideas, but its execution is sorely lacking in most areas. It is a game that is competent in terms of its systems, but ultimately fairly boring to play.
TheSixthAxis - Aran Suddi - 6 / 10
Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn't have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn't a bad game, nor is it as great as it could be.
Total Gaming Network - Shawn Zipay - 4 / 5 stars
Aside from a few technical issues, Vampyr delivers one of the most engaging action-RPGs in recent memory. It is a game where everything and everyone is connected through some fantastic gameplay design and yes, your choices do actually matter here.
TrustedReviews - Andi Hamilton - 4 / 5 stars
Vampyr might not be what many wanted after Life Is Strange, but it's still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It's a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you're looking for something to plug the gap in your life in this post- Witcher 3 world.
Twinfinite - Alex Gibson - 4 / 5.0
Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.
USgamer - Hirun Cryer - 3 / 5 stars
Vampyr unfortunately flounders after building some solid foundations in the opening hours. London feels like a city on a knife edge, and the citizens prove to be an inviting cast of creative characters. But Vampyr then lures you into sacrificing these characters, cutting out a key part of the game, all to have a hope of standing up to the horrors that await you in the shadows of London.
VG247 - Marshall Lemon - No Verdict
Vampyr is an ambitious masterpiece with forgivable flaws
Video Game Sophistry - Andy Borkowski - 7.5 / 10.0
Vampyr has all the promise of an RPG experience that infuses narrative and gameplay into something special. In reality, Vampyr is unable to fulfill it's established conceit.
VideoGamer - Alice Bell - 7 / 10
Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London. It's just a shame the combat turns a bit sour.
Wccftech - Rosh Kelly - 8 / 10.0
Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.
We Got This Covered - David Morgan - 2.5 / 5 stars
Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression.
WellPlayed - Kieran Stockton - 7.5 / 10.0
If you can fight your way through some technical issues, a good story and interesting action RPG mechanics can make for a bloody good time
Worth Playing - Cody Medellin - 7.5 / 10.0
Vampyr is a rough but interesting game. The story starts off in an intriguing manner, and the character interactions show that Dontnod still knows how to make them the most compelling part of any game. The quandary of whether to give in to your base desires seems like a good moral dilemma, until you realize that the combat heavily favors you upgrading early to make the progress less of a grind. That means the game leans heavily toward an evil ending before you attempt a good one. Due to the lack of good vampire games in the market, Vampyr is worth a look, but don't expect a masterpiece out of the gate.
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Kristi Winters' & Kevin Logan's Happy Hour w/ Sargon

https://www.youtube.com/watch?v=5x-D2G93Skg
So Kristi Winters and Kevin Logan held a stream recently, and Sargon appeared as a guest, essentially giving us a Youtube Kristi vs Sargon II after their initial debate on the Skeptic Feminist channel a while back, with Sargon joining this video at around the 10 minute mark. And sweet Jesus I think Kristi owned Sargon even heavier in this debate.
The starting point of this debate comes from a comment Sargon made on YouTube that stated the following:
The Democrats believe this is a referendum on their entire platform: Orange Man bad, Deplorables are Nazis, socialism is a gift from the Prophet Marx (pbuh (peace be upon him))
So basically, Sargon believes that the "far left" are taking over the Democratic Party. I figured I'd try and recap this debate, in case people can't quite stomach over an hour of Sargon's material.
1) Sargon attempts to back this up by bringing up the election of Alexandria Ocasio-Cortez to Congress, but Kristi points out that this came from a progressive district that Cortez represents, and counters by bringing up right wing districts such as Steve King's, who despite his Neo-Nazi beliefs still nonetheless got elected by Republican voters in his district.
2) Sargon says there is a "whole slew of Justice Democrats" that have been elected recently in the US. Kristi challenges Sargon to name them. Sargon says there were "7 or 8", but bear in mind this is out of 228 so far, which hardly constitutes a "takeover".
3) Sargon says that it isn't that they aren't doing what he claims, it's that they haven't completed their "mission". Kristi counters and says maybe the reason these people are able to represent their districts is because they have more left leaning views, just as how a far right candidate was chosen to represent their district in Iowa even after saying that if a far right party in Austria would be Republicans in the US.
4) Kristi asks again for the evidence that "7 or 8" far left politicians were elected in the US, as well as asking for their corresponding districts. Sargon asks why she can't just Google it, but this was Sargon's empirical claim, so Kristi points out that he needs to substantiate it. Sargon accuses her of being pedantic, but actually it's quite considerably not "pedantry" to ask Sargon to back up his claims.
5) Sargon complains that he doesn't have a "sheet of notes" in front of him, but Kristi points out that she has her references ready, and Kevin lambasts Sargon for yet again not preparing for a debate. Sargon claims without evidence that a number of "corporate" Democrats were ousted, but he can't say how many also got in.
6) Fucking hell. We're only 6 minutes in and Sargon is threatening to not bother with this conversation if Kristi and Kevin aren't going to be "charitable" with his claims. Kevin points out the last time he chose to debate Kristi, he got annihilated, and when Sargon says that "things change", Kevin again highlights that Sargon seems to have done even less preparation for this debate.
7) Kristi points out that there is no reason to just take Sargon on his word about the "7 or 8 justice democrats" that were elected to Congress, when Sargon has only actually named one person, and Kevin doesn't care about Sargon's moral outrage over perceived "pedantry".
8) Kristi asks what exactly does it show that the one "justice Democrat" person Sargon could name got elected to Congress out of the potentially 230 Democrats, and says he can't show his claim, and Sargon seriously actually says "I can, I'm just not going to", which naturally justifiably provokes hysterical laughter from Kristi and Kevin. Sargon protests that he's not a scientist and even uses his lack of qualifications as a defence, not making this up, and that he just wanted to chat.
9) Kristi offers to show the exit polling data, and when Sargon agrees, Kevin brings up how Sargon wants them to show their sources, but he refuses to cite his own. It's pointed out that Sargon essentially desperately wanted a fight especially considering that Kristi's and Kevin's joint streams usually only get 70-80 viewers when live. Sargon's pretty much threatening to take his ball and go home because Kristi is making the shock horror request that he actually be accurate with his claims.
10) The chat moves on to the exit polling, and Sargon makes the claim now that "The Left is dying", despite claiming the existence of all those "justice Democrats" who got elected earlier. Sargon says they're not differentiating between the "Left" and "Far Left", to which Kevin asks why Sargon has a habit of steel-manning the far-right, but not giving even remotely charitable interpretations to the left, which Kristi and Kevin do actually have citations for unlike Carl.
11) Carl manages to find something which says "In the 2018 election, 26 of the 79 candidates endorsed by Justice Democrats won their respective Primary elections", but the problem here is that Kristi and Kevin were clearly taking about the General elections, and Sargon hasn't produced accurate figures for those.
12) At roughly the 22 minutes mark on the video, Kristi starts to go through the numbers on the Exit Polls according to CNN Politics which had 19,000 respondents (48% men, 52% women), and begins with the Gender gap, wherein while Republicans had a narrow 51%-47% advantage with men, Democrats had a considerably wider 59%-40% lead with women. This shows that women, who voted more than men, also skewed far more heavily Democrat and therefore produced a bigger effect on the election. She then brings up age, a real concern for the Republicans since Democrats lead 67%-32% with 18-29 year olds, and 58%-39% with 30-44 year olds. The other two brackets of 40-64 year olds and 65+ years old are more evenly split, albeit with a Republican lead.
13) Carl asks if Kristi feels confident about 2020, to which Kristi says she does, and Carl tries to bring the conversation to the 2020 race, but Kristi prevents Carl's attempt to change the subject since this is supposed to be about the mid-terms.
14) Kristi asks, based on the age and gender statistics she's cited, how Carl squares this with his thesis that the Left are "dying". Carl asks if those old people "started" as right wing, in other words expressing the old belief about how people become more right wing. Kristi counters with the nature of the party ID being stronger, as well as the fact that we would expect to see a stronger skew among older people than just basically 50%-50% if the belief about people being more conservative as they get older were to actually hold true, and that you'd expect considerably higher numbers in that age range for Republican than just 50% (like the 68% of the 18-29 year olds voting Democrat).
15) Kristi also brings up the importance of policies in how it affects how people vote, namely the deficit, tax cuts to the rich, and how McConnell hinted at going after social security and Medicaid.
16) Voter ID is talked about. Kristi talks about the issues surrounding this, for instance the problem with signatures, and how Voter ID affects minority groups. Kristi is in favour of Same Day Registration, and that voter ID should be free and not be something you are made to pay for, which I agree with. When Kristi brings up how women (who also statistically live longer) are affecting the vote, Carl responds by saying that Trump is still President. Popular Vote vs Electoral College comes up, Carl claims the victory was a landslide, when in actually it was the third narrowest victory since Reagan.
17) When pressed about what the points gap means for the long term sustainability of the Left, Carl, having no argument, sarcastically agrees, then derisively brings up Germany and France in terms of left wing parties. Carl again claims Trump's victory was a landslide, and even when Kristi brings up a page proving that Trump is actually in the bottom half of all time Presidential victories. Kristi says the definition of a statistical landslide is more than 4 points in percentage of the overall vote, and asks Carl for his definition of his landslide, which he doesn't provide.
18) Trump not attending the World War I centenary is brought up, as well as how Sargon, despite describing himself as centre-left, is so eager to support Trump. Carl attempts to get a definition of "Far-Right" and "tell me what I believe", but Kristi points out he's blatantly trying to straw-man her as he always does. Carl believes that he can say what a "far left" person believes, because he's totally able to read minds.
19) Kevin points out that the candidates that Carl supports are consistently the most right-wing in every election, and also the fact that Democrats now have the power to hold Trump even more to account, and Trump threatening counter-investigations, and the shitty way Trump appointed a replacement Attorney General. These are all things that Carl, as a supposed centre-left guy, should be concerned about, but he blatantly isn't, and Carl says that "I decide what I look into". Of course, this is false, since he actually has people send him stuff which he then covers in his videos, so he's not committed into looking into anything at all unless other people do his work for him.
20) At the 40 minutes mark, Kristi offers to look into the definition of "Far-Right" together on the stream, and points out that actual scholars use the working definitions. Carl refuses, and whines about how Kristi and Kevin are being totally mean, and appeals that there should be some decorum in this debate and Kristi and Kevin are in hysterical laughter at this point about Carl's tactics.
21) The previous debate is brought up, and Kevin asks if Carl was showing good "decorum" when he was seen giggling in his cam when Kristi brought up women waking up with spunk on their face after being raped. Carl claims to not remember this.
22) Carl claims that it matters more about what happens in the future, and also claims that Kristi and others in her field didn't see Brexit and Trump happening. Kristi points out that, actually, Brexit was within the margin of error for polling, and that Clinton did score 2 percentage points above Trump with the positioning of the Electoral College causing the issues. And in social science, including the markets, you use the statistical data from today to inform about how things are likely to be in the future.
23) Kristi says that positions consistent with "Far Right" leanings, as Carl has, are the espousing of misogyny and racism, as well as being willing to overthrow democratic institutions in order to protect their positions of power. When Carl queries if the Far Right is "basically fascism", Kristi responds that Carl's misogyny warms people up to the kind of rhetoric of fascism, with fascism being a very patriarchal, strict gender roles kind of ideology. Carl's attacks on women who challenge those gender roles justifies to his audience that those gender roles are right and should be forced on people.
24) Kristi points out that Carl's content often came up among white supremacists who support the strict gender roles, and Kevin points out that he can't think of a single Fascist society that wasn't based on a traditional view of gender relations. When Carl attempts a non-sequitur of trying to get Kristi to explain what his personal view on gender roles is, Kristi rebuts him by pointing out that he's best placed to explain that himself.
25) Carl says that gender roles are the expression of the necessary definition of the difference between biological sexes, varying from culture to culture, are socially constructed, have a particular reason for existing, and facilitate communication between the genders, for the purpose of procreation. While he admits they shouldn't be prescribed, he says that they should evolve over time, and jesus this is word salad. He says that these roles should be negotiated and agreed, and shouldn't be forced or deconstructed "from above"
26) Kristi queries what he means by "necessary characteristics" of biological differences between the sexes, and how modernity may affect the negating of this. Carl responds that the development of technology has facilitated the world-view in which the idea of masculinity being less important than it was, but that this comes with its own set of problems, and his example is of apparently high earning women who are single and childless which causes them unhappiness. Kristi points out that there's always the option of adoption, but Carl focuses on the "single" part, and says that the abandonment of male gender roles has been "bad" for women.
27) Kristi asks if the lessening of strength as a necessary requirement as well the better ability of women to control their reproductive organs therefore opens our society to more diverse and exploratory ways of expressing gender identity. Kristi points out through her research that things like gender isn't on a dichotomous spectrum, like her doctoral thesis which asked students about the attributes of an "ideal man" and "ideal woman", with men and masculine attributes being associated with "agency, competitiveness, aggression", and women and feminine attributes being associated with "caring, compassion, and helping others". When attribute tests were carried out on the students, men and women did not score strictly on the masculine and feminine attributes, and their scores were not determined by their sex, and some students had androgynous results with high masculine and feminine traits. Since we're no longer bound by physical limitations since we have technology, Kristi asks if re-exploration of gender roles based on societal needs is in order.
28) On the 1 hour mark on the video, Carl believes that technology hasn't changed us still being bound by physical limitations, and then asks what the reason for people self-identifying as compassionate was when the stereotype is of women being the compassionate sex. Kristi mentions a YouGov quota sample of 2800 respondents weighted to be nationally representative of the British population. Broken down by cohorts, younger men (18-29 year olds) were found to have the highest reported senses of agency, and that diminished over time, theorised to be as men getting to see the world and realising they're not as powerful as they thought they were. The drop off constituted either 1 or 2 points over time on average. Another interesting aspect is that men's self-reported compassion and communion with others went UP over time as they got older. Women on average started out with less agency and high communion, and for older women while the communion did stay the same, their agency went up over time as well as feelings of competitiveness and independence.
29) Carl asks if Kristi has correlated her findings with testosterone over lifetimes (don't worry, I don't think he's pulling a Davis Aurini to try and sell cream). Kristi says she can't do that because that would require access to medical data and those studies are very expensive and hard to get hold of as well to get approval for funding. Carl says that Kristi is going to skip that data, but Kristi points out that she would need to use people in her own sample, and this would require collection and storing of samples of testosterone, and her last study cost £10k. Carl concedes the real world restrictions of trying to do this test.
30) Carl says that while he does not have studies to hand, generally younger men have higher testosterone than older men. Kristi admits this could be correlated with a sense of self-efficacy, and that you could do a test of high and low testosterone of men of different ages. Carl says it wouldn't be surprising that young men with high amounts of testosterone who are fit and healthy would have high senses of agency. Kristi agrees. Huh, we're actually getting something of an engaging conversation here.
31) Carl mentions an interview with a "Hollywood actress" whose name he's forgotten, and she was apparently annoyed that older men "cultivated gravitas", and that women didn't have this, and Carl thinks that most women trade heavily on their looks, especially in Hollywood, mentioning the "attractive women going to Hollywood to get famous as actresses" cliche. He says that attractive men do this too, but claims that as women experience a decline in sexual attractiveness as they grow older, to which I would personally respond with many of the examples of women over 40 on this list as a counter-point: https://www.thetrendspotter.net/hottest-women-over-40/ . Get the hell outta here, Carl.
32) Anyway, Carl says that this doesn't seem to happen with men, and that they appear to get more attractive to the opposite sex as they get older. Kevin jokes that Carl must be drowning in women after him, but Carl is married apparently.
33) In Kristi's own data, she's found that for men or for women is that people who have jobs as managers and who own their own businesses, rate highly on measures of agency, and as women age they often get management positions, which is tied to having direct control, and that this kind of thing was statistically significant.
34) Okay, Carl's actually making insightful contributions, holy shit. Carl asks what accounts for the difference, since obviously young men aren't managers, so why do they score so highly on agency? Kristi speculates that young men from 18 onwards feel that they have the world ahead of them, and that if they set their minds to it then they can do things. She also explains that unemployed and home-bound disabled people, regardless of gender, have very low senses of agency and high senses of communion. So not having a job and/or being dependent on government assistance does have an effect on how you perceive yourself and your ability to get by. Long story short, with all this data where both men and women score high and low on particular cohorts and some things in life change those as well, she is very skeptical of putting gender into a binary.
35) Carl concedes that there could be something other than male and female gender roles and that they aren't universal across cultures, though he does think it has something to do with his "cultural negotiation" point from earlier. But he "postulates" (ugh) that there is "definitely some kind of biological impetus" behind all of those things, and thinks that Kristi's data is some kind of expression of that. He thinks there is some kind of causation there, even if he can't prove that though he would be surprised if there wasn't.
36) Kristi notes that men as a group rate consistently higher on agency than women, while the reverse is true for communion. Kristi says some of it is "probably definitely" biologically informed, though linking DNA to behaviour would be incredibly hard, while linking to chemicals like testosterone would be "easier".
37) Carl does not believe that gender roles are going away, or that the supposed "feminist push to get rid of them" is going to work. He says that he doesn't have a prescriptive standard about "how gender roles SHOULD be", noting it's good we rethink them, and talks about how some people will want "agender" relationship dynamics, and some patriarchal, and how couples will negotiate those things. He asks what the opposite of patriarchal is.
38) On the 1 hour 10 minutes part of the video Kristi comes back to Carl's claim of feminists attempting to "destroy" gender roles, but then later himself saying rethinking them. Carl says it's not bad to rethink anything, but believes in a push by the "radical left" to deconstruct gender roles. Kristi points out that to "deconstruct" means to unpack and ask why we are doing this and what is its value. Carl says there is a push against "masculinity", and talks about an article, maybe from Vice, in which the writer said something like "Can we just all admit that masculinity is toxic?", which Carl considers to be dangerous, since apparently a lot of women don't think that, such as "40 year old successful business-women who can't get husbands", and "they aren't thinking masculinity is awful, they're thinking masculinity is hot and I want some of it".
39) Kristi says that she wants a healthy, positive masculinity for boys and for girls and for everyone to have such role models. She emphasises personal honour and care and connectiveness, as well as parents providing regardless of their gender. She brings up Lin Manuel Miranda as someone she sees as a brilliant male role model. She says there are men out there who don't get enough credit for not only being dads and providing, but also for pushing strollers and changing nappies, and as a feminist Kristi wants to see more baby nappy changing stations in men's public bathrooms so fathers don't have to end up changing nappies on a bench outside.
40) As a father himself who has at times had to resort to what Kristi described, Carl appreciates the fact that there are some nappy changing stations in public male bathrooms that he knows of so he definitely is not against those.
41) Kevin brings up the fact that Carl earlier mentioned an article he apparently read from Vice, or possibly Buzzfeed. Kevin asks why anyone should care, and that Carl is picking up on the whole stupid minutia of "Oh this pink haired feminist wrote this thing on Tumblr or Vice released an article" as if those things represent anything. Carl says that we have such things as "public intellectuals", and Kristi expresses surprise at Carl's insinuation that Vice constitutes a "think paper". Carl concedes that Vice is not a stellar example of this, but that they have such "dimensions" to them, and brings up this as well as Buzzfeed and Teen Vogue that write "intersectional" articles as if they are authorities on intersectionality. He says he enjoys laughing at them for perceived mistakes, and believes that they consider themselves "thought leaders".
42) Kevin says that every publication that puts something out there is part of a larger conversation, and inquires about how if there are a few publications writing articles that Carl considers to be stupid, why does he focus on those few rather than the many more much more pressing things that could cause considerably more damage? Carl says it's because this is what he's interested in talking about, and says that it is "not outside of the logic that is being suggested, the difference is scale, not kind".
43) Kevin says that the scale is minute, but Carl believes Kevin doesn't have a good argument against the "radical feminists". Kevin responds that he isn't trying to, and that he considers the focus of Carl's ire to be a really tiny, insignificant group that Carl has been trying to paint as the Dreaded Cultural Marxists Taking Over Everything.
44) Carl asks when he's ever used the term "Cultural Marxist". Kevin points out that Carl has said that Cultural Marxism exists, Carl then accuses "intersectional feminism" of being this, but Kristi says that IF is definitely not Marxist. Carl says that's what "they" think it is with no evidence.
45) Kristi inquires whether it's surely the case that it's a bigger problem that men who are fathers are being discriminated against because companies expect women to do the nappy work which leaves fathers out in the cold, and points out that this is something that feminists like herself really care about and want equality in nappy changing access. Carl agrees there should be gender neutral nappy changing facilities in public places, but he doesn't see that as being a "feminist" issue. But Kristi rebuts him by saying that because if women are mothers and they're the ones that always have to be out with the baby, and also it discriminates against dads as they can't do as much of the parenting, so overall it's a family and distribution of labour issue.
46) Carl says the problem is that the distribution of labour is not being dictated broadly by men, but by women. Kristi says if that was really the case, then there'd already be all of those nappy changing places accessible to men as well as women and that this would all be taken care of, but it hasn't and it's not women running the corporations or governments to make such things policy.
47) Carl disagrees, and claims that women don't broadly want what feminists want, but Kevin points out this only applies to Carl's "Straw-Man Feminism" that he's invented. Carl claims that most women aren't feminists and are more "traditionally minded" than feminists apparently seem to think, but Kristi rebuts this by pointing out that statistically women's viewpoints are more likely to be feminist positions than for them to outright call themselves feminists, and that to claim as Carl says that women mostly don't have feminist values isn't borne out by the actual data.
48) Carl doesn't think feminism has the "monopoly" on those things, but Kristi brings up things like more equal pay, more balanced work life, and more women getting elected, and with most people agreeing with those positions then they're supporting feminist positions. Carl says they are "other people's positions" too, to which Kristi says that what defines them is that the positions challenge gender roles. Carl claims "not necessarily", to which Kristi asks how considering the history of women being paid less.
49) Kevin inquires that even if we are to take Carl's claim that most women aren't feminists as fact, then why is Carl so worried about them? Carl talks about institutions in society, and thinks that feminism should keep to itself like Scientology. Carl says the problem is "They (feminists) are in our institutions", and Kevin wants to clarify if Carl would be okay with feminism if it didn't try to do or achieve anything and just shut up. Carl denies this, and instead says that if it "kept to itself" and if it was "voluntary". Jesus fucking Christ.
50) An exasperated Kevin points that it IS voluntary and asks if Carl has been imprisoned or something. Carl asks what Kristi and Kevin think trying to make misogyny a hate crime is and whether that is voluntary, and claims this amounts to an attempt to make it so that "people have to accept feminism". Kristi and Kevin say that is not what feminism is, and Kevin says that there are loads of laws, and asks about murder laws using Carl's "voluntary" logic, and that crimes exist. Carl says he can't think of many ideologies that are "pro-murder", to which Kevin points out Carl's Far-Right friends for their views on Jewish people.
51) At the 1 hour 20 minutes part of the video, Kristi brings the conversation back to Carl's "feminists in institutions wielding power" claim and asks for clarification on this. Carl brings up the Women & Equalities Commission in the UK. Kristi asks how they wield power, Carl responds "the very nature of it, it's a Women & Equalities ... it's not an 'equalities' commission". Kristi presses him to clarify what it does and if it writes legislation, and Carl says he needs to Google it, and Kristi also points out it can't vote on anything, it can just make recommendations. Carl says it holds debates and meetings, what he describes as "partial free speech", and says it's controlled by feminists, and that apparently they "do actively block certain measures", and he brings up as an example the MP Philip Davies apparently being "shut down by Jess Phillips and her sisterhood as she calls it".
52) Kevin steps in here and calls Carl out on this lie, pointing out that Davies did have his debate and it did take place, just not in the main chamber of the House of Commons as most debates don't. Carl still takes issue with this, and again blames Jess Phillips and her "cronies". Kristi points out Davies is simply being treated like everyone else, and Kevin points out that Carl is mixing up the Women & Equalities Commission with the All Parliamentary Group, which isn't a commission. Carl concedes this, but still is critical of the W&EC, since it "still has the same people on it and still has these kinds of effects".
53) Kristi incredulously says the effect was a guy had to give a speech in a room other the one people usually give speeches in. Carl asks why he shouldn't have the main floor of the Chamber, and Kristi answers "because nobody else does" and asks why he should get special treatment, and Kevin points out that it is one room and there is a limited amount of time and they need to get through parliamentary business.
54) Carl again repeats the claim that Philip Davies got shut down because he's an MRA. Again Kevin points out this is bollocks, and that Davies did get his debate in a room where actually most of the debates take place within Westminster Hall. Carl attempts a pathetic fallacy of claiming Kevin doesn't care about male suicide, and Kevin again points out the debate actually took place and wasn't shut down at all. Carl alleges without evidence a "large number of attempts" to shut it down, but Kevin says this doesn't matter since it wasn't shut down and the debate happened and the system worked.
55) Carl alleges a "deliberate consequence of a network of feminists, that Jess Phillips talks about in her book, that deliberately go out of their way to shut down and block" various measures and debates, but Kristi again points out that in this instance Davies was simply treated equally to other Parliamentarians. Carl claims this is no different than if Republicans held whatever house and blocked Democratic proposals to get important things done, but Kristi again points out that Davies actually got to give his talk. Kevin points out that unlike Carl he has actually read the Hansard transcript of the debate and that it actually took place, and indeed that there were feminists there who took part in the debate. Carl again complains it wasn't in the main chamber and makes accusations of "stalling" by the feminists based on ideological reasons.
56) Kevin points out that Phillip Davies was one of the MPs who objected to the Upskirting Bill - which did take place in the main chamber - and he suggests that if this how Davies spends his time in the main chamber, then he doesn't deserve time in the main chamber and he should have his debates in other rooms where most debates take place just like everyone else. Carl tries to claim this is irrelevant, but it actually isn't because if one is a shit Parliamentarian, you can't expect entitlement for other Parliamentarians to take you seriously.
57) Kevin points out that there were lies told about Jess Phillips (a mother who has two sons) apparently laughing about male suicide, when in actuality she was laughing about the claim that male issues don't get talked about. Carl asks if Kevin thinks they do, to which Kevin replies in the affirmative in which he brings up an example of International Men's Day being debated in Parliament, and Kevin also highlights an old video on his channel about ICMI 2016 from his Descent of Manosphere series, in which Kevin uses screenshots from Hansard transcripts which show where male issues are directly referenced, including during a session of Prime Ministers Questions in which David Cameron addressed a question about false allegations of rape.
58) Carl claims there is "pushback" when these things are addressed, which Kevin points out is basic freedom of speech, and Carl again says that if Republicans were shutting down Democrat things then Kristi and Kevin would be complaining, again ignoring that nothing got shut down in this case.
59) Carl brings up corporations which have diversity officers, and asks who Kristi and Kevin think are running them and what their ideologies are. Kristi calls Carl out on the fact that all he's doing at this point is asking questions that she thought Carl would surely have the answers to, and that she thought he would actually be able to name all these people he had a problem with. Kristi points out that she'd have expected a list of at least 50 or 60 names that Carl could have brought up, and when Carl says that he's not an "inquisitor", Kristi compares his rhetoric to McCarthyism claiming a list of communists in the military but not actually showing who they actually are. Kevin points out that Carl has only been able to actually name one woman from the US (Cortez), and one woman from the UK (Phillips) which constitutes two women a continent apart from one another.
60) Oh it's Appeal to Incredulity Time as Carl asks how they can't see what's going on! He also whines about them apparently being immature for laughing at his tactics throughout the debate. They do compliment the parts of the discussion referenced earlier which actually seemed pretty insightful when they were talking about actual data, and they don't rule out another debate in future.
And that's it at the 1 hour 28 minute mark! But yeah Carl got absolutely destroyed here, and was even more exposed for being ridiculously paranoid and evidence-free on his claims.
I will reach out to Kristi Winters and Kevin Logan via Twitter with this recap, so that if I've reported anything inaccurately in this recap then through their feedback I can adjust my recap accordingly.
I've also stored this recap on a more permanent place on my newly created blogspot page: http://jon91919writes.blogspot.com/2018/11/the-kristi-winters-vs-carl-benjamin-ii.html
For those interested, I also did a recap of Sargon's debate with Jenni Goodchild in a post here a couple of years ago: https://np.reddit.com/GamerGhazi/comments/5a7pwh/revisiting_the_sargon_vs_jenni_goodchild_debate/
Hope you enjoy!
EDIT: Fixed some formatting issues.
submitted by J91919 to GamerGhazi [link] [comments]

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